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Old 09-25-2006, 07:40 PM   #1 (permalink)
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Default ATI better positioned in race to unify shaders
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Once the developers go to Unified Shader and DirectX 10, it is all going to change. When you load, or overload, the Vertex engine you automatically overload your pixels as well. And once it gets unified you cannot count pixel and vertex budgets separately, as it is all unified budget. A 64 Unified Shader pipeline card can do any combination, including 32 pixel and 32 Shaders, 60 Shaders and 4 Vertex or 50 Vertex and 16 Shader information per clock, or any other combination that adds up to 64.

ATI is about to launch its second-generation Unified Shader hardware. While Nvidia seems to be lagging.

Source: theinquirer.net
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Old 09-26-2006, 02:58 PM   #2 (permalink)
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So with DX10 no more games optimize for specific games right ? No more the stupid nvidia promos in the games ?
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Old 09-26-2006, 03:15 PM   #3 (permalink)
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Originally Posted by Nemesis View Post
So with DX10 no more games optimize for specific games right ? No more the stupid nvidia promos in the games ?
The whole new architecture that dx10 will bring says no more optimization for specific games, but i won't believe it until i will see it with my eyes. At least from what i see around nvidia sales are mainly supported by these specific games optimization so i can't believe nvidia will give up so easy. But that's my opinion
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