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Old 09-26-2006, 01:40 AM   #1 (permalink)
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Default ATI better positioned in race to unify shaders
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Once the developers go to Unified Shader and DirectX 10, it is all going to change. When you load, or overload, the Vertex engine you automatically overload your pixels as well. And once it gets unified you cannot count pixel and vertex budgets separately, as it is all unified budget. A 64 Unified Shader pipeline card can do any combination, including 32 pixel and 32 Shaders, 60 Shaders and 4 Vertex or 50 Vertex and 16 Shader information per clock, or any other combination that adds up to 64.

ATI is about to launch its second-generation Unified Shader hardware. While Nvidia seems to be lagging.

Source: theinquirer.net
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